#GodotEngine Newsletter delivery
Read on the web archive: https://godot.news/archive/846f5b69-d9f4-4b79-9d2b-ced21327e213
Subscribe via email or RSS: https://godot.news/subscription/form
#GodotEngine Newsletter delivery
Read on the web archive: https://godot.news/archive/846f5b69-d9f4-4b79-9d2b-ced21327e213
Subscribe via email or RSS: https://godot.news/subscription/form
Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.
So here's #GodotEngine 4.4.1, with over 100 bug fixes to improve your daily Godot experience!
https://godotengine.org/article/maintenance-release-godot-4-4-1/
This month's #GodotEngine 4.4 was a massive, feature-packed release!
Like most big releases, it had a few quirks which we're addressing in priority for a 4.4.1 maintenance update.
Please test this new release candidate before we tag the 4.4.1-stable release!
https://godotengine.org/article/release-candidate-godot-4-4-1-rc-2/
Our first development snapshot for #GodotEngine 4.5 has arrived!
The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis.
With a first harvest of ca. 400 PRs, it's time to start testing!
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-1/
#GodotEngine XR Update
The Godot XR team has released the Godot Meta Toolkit, along with updates to XR Tools, the OpenXR Vendors plugin, and many fixes and improvements.
Read the full update:
https://godotengine.org/article/godot-xr-update-feb-2025/
(Updated 2025-03-21)
Since information on this specific topic seems scarce, I wrote a devlog explaining how I successfully applied basic C# code obfuscation to my Godot project.
https://midnightspiregames.itch.io/minerva-labyrinth/devlog/899501/c-obfuscation-in-godot
#GodotEngine 4.4 is finally here!
Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!
We managed to get a few more regressions identified and fixed since our RC2 snapshot 2 days ago, so we’re making a final final release candidate to round this all up and ensure Godot 4.4 is ready for prime time! #godotengine
https://godotengine.org/article/release-candidate-godot-4-4-rc-3/
This is the second entry, and already shaping up to be our last, as all relevant release blockers have been dealt with! While we prepare for the stable release—no more than a week’s time from now—let’s enjoy one last roundup of changes. #godotengine
https://godotengine.org/article/release-candidate-godot-4-4-rc-2/
Woah, another #GodotEngine beta already? You’re not imagining things, it’s only been a week since our last release.
We’ll likely do one more beta release the following week, but after that we hope to be gearing up for release candidates.
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-3/
@godotengine @gamingonlinux - Seen this one? Can't find an article on the website? #GodotEngine
Do you want curated #GodotEngine news right into your email inbox? We started a newsletter to keep you in the loop!
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Godot 4.4 C# packages move to .NET 8. What does this mean for your current and future projects? Learn more
As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year!
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-7/
The Godot XR community is thriving! Check out some plugins, tools, and much more in this community update
https://godotengine.org/article/godot-xr-community-nov-2024/
The 2024 Godot showreel is finally out
Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more about that next year.
Trying to re implement the tiny glade style fluffy trees in Godot engine.
The picture with the yellow/red UV color contains shader code in the ALT text. I found someone who did it for 3.0 and I just updated the syntax to 4.0.
Now just gotta figure out random scale and rotation per face, and figure out how to orient/render backfaces.
What’s next for Godot?
Our new Priorities page is a wishlist of improvements we’d love to see and where contributions, sponsors, and new devs can make an impact.
Explore the full list of priorities here: https://godotengine.org/priorities/ #godot #godotengine
Did you know @stayathomedev organizes the Godot Game Awards? Learn about his journey, how to vote, and his dedication to the Godot community:
https://godotengine.org/article/godot-game-awards-stayathomedev/
New snapshot on the road to beta, with a lot of 3D workflow goodies
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-6/