mofu.kemo.no is one of the many independent Mastodon servers you can use to participate in the fediverse.
かわいい感じのケモノ風のキャラクターや、頭身低めのマスコット的なキャラクターが嫌いじゃない方のためのマストドンサーバーです。おいでよ、もふけもの!

Server stats:

28
active users

#GodotEngine

1 post1 participant0 posts today

Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.

So here's #GodotEngine 4.4.1, with over 100 bug fixes to improve your daily Godot experience!

godotengine.org/article/mainte

Godot EngineMaintenance release: Godot 4.4.1 – Godot EngineGodot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.

This month's #GodotEngine 4.4 was a massive, feature-packed release!
Like most big releases, it had a few quirks which we're addressing in priority for a 4.4.1 maintenance update.

Please test this new release candidate before we tag the 4.4.1-stable release!

godotengine.org/article/releas

Godot EngineRelease candidate: Godot 4.4.1 RC 2 – Godot EngineClosing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.

Our first development snapshot for #GodotEngine 4.5 has arrived!

The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis.

With a first harvest of ca. 400 PRs, it's time to start testing!

godotengine.org/article/dev-sn

Godot EngineDev snapshot: Godot 4.5 dev 1 – Godot EngineThe feature freeze has melted away—here comes the flood!

This is the second entry, and already shaping up to be our last, as all relevant release blockers have been dealt with! While we prepare for the stable release—no more than a week’s time from now—let’s enjoy one last roundup of changes. #godotengine

godotengine.org/article/releas

Godot EngineRelease candidate: Godot 4.4 RC 2With a stable release imminent, join us for one final round of testing.

Trying to re implement the tiny glade style fluffy trees in Godot engine.
The picture with the yellow/red UV color contains shader code in the ALT text. I found someone who did it for 3.0 and I just updated the syntax to 4.0.

Now just gotta figure out random scale and rotation per face, and figure out how to orient/render backfaces.